Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence

Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence

ankama, dofus, huppermage, stuff, panoply, pvp, esport, tournament, fire, air, intelligence, agility

After last week's Jeudi'Stuff on what is probably the most widespread set in terms of damage, back to exotic sets! Ready for a Huppermage PA withdrawal?



The Huppermage Fire - Air

In the “originality” category, I would like the Huppermage! Undoubtedly stronger in mono Air or Water, the Huppermage can however defend himself in bi-element!



It's hard to combine agility and intelligence! For balancing reasons, these two elements are deliberately difficult to put together. However, this bi-element is not banned: let's see what we can do.

 

Presentation of the stuff

You can click on the items to see their characteristics!

An exo PA, and a PM.

Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence                Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    

Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence            Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence

Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence            Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence 


Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence 

Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence    Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence

The purpose of this stuff is to combine the advantages of the Fire Huppermage (Debuff, Spell without LVD, Range) with that of the Air Huppermage (Range, Spell without LDV, Range steal). The combination of these two elements also allows PA withdrawal.

In order to leave with a good AP withdrawal base without compromising the resistances, we opt for Vortex Belt + Atcham Sandals. The Ryugluglu base adds to that: huge stats, correct resistances. Then complete the set with a Veil of Ink and an Alliance Gloursonne to standardize the resistances. Finally, the strigid car amulet offers a lot of damage, and especially AP dodge.

The Huppermage has the possibility of boosting his stats thanks to Runification, Elemental Shield and Elemental Drain. As a result, close combat with high lines is particularly effective on this class: the Phossile hammer is a proud representative of this CaC category with its two lines ranging from 31 to 35.
 


The shield is a real problem on Huppermage: difficult to play with resistance weaknesses, but also with damage weaknesses: you are effective from afar as well as close. What do we have left? Alas the tavern shield, which only nerfs the outer squares of your hammer.

Finally, the Kramkram can surprise, but it allows to optimize the resistances but forces the port of the Nomad.

 

The alternatives

There are many alternatives to this stuff: it's up to you to find the one that suits you. Here are some ideas:
- Put on a Seemyool, to remove your Nomad
- Put on a Ceintace to remove the Ocher Dofus
- With the two options below, you can boost your stats with trophies!
- How about a Ryugluglu Amulet
- A dragon helmet with the amulet above
- Always with the Ryugluglu amulet, an Atcham sword
- Padgref items for stats, but beware: they lack vita
- And of course the shield of your choice


 

Statistics, strengths and weaknesses

No exo PO, so 4PO possible

Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence   Product Highlights

 1. The overall balance of this stuff is its strength: no strong stats, no weak stats, everything is average (see average +).

 

   

 

   The weak spots

 1. Suddenly not really a big weak point: some will say that we lack res, damage, others lack PM...

 

 

 

 

 

 

Damage overview

Active bonuses: - 11% spell damage (Tavern Shield)

Knowing that you will very often be boosted by your spells.                      

 

The hammer hits without being very violent. It pays off for 5 AP.

 


 

Find all our other Jeudi'Stuffs here!

add a comment of Dofus: Jeudi'Stuff, the Huppermage Agility / Intelligence
Comment sent successfully! We will review it in the next few hours.

End of content

No more pages to load