Dofus: Jeudi'Stuff, the Earth/Air Feca

Dofus: Jeudi'Stuff, the Earth/Air Feca

ankama, dofus, thursday, stuff, feca, feca, multi, damage, critical, air, earth, tackle, withdrawal, escape

This class is mainly renowned for its effective protection spells and hindrances which annoy more than one, but let's see if the Feca can combine hindrance, protection and damage!



Feca Earth / Air:
The irritation of a pillar!

 


Presentation of the stuff

You can click on the items to see their characteristics!

    Dofus: Jeudi'Stuff, the Earth/Air Feca                                                    Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air Feca

    Dofus: Jeudi'Stuff, the Earth/Air Feca                                                    Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air Feca

Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air Feca                                                    Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air FecaDofus: Jeudi'Stuff, the Earth/Air Feca


Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air Feca

Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air Feca

 

An exo PA, an exo PM and an exo PO if you are on the tournament server!

Dofus: Jeudi'Stuff, the Earth/Air Feca

 

The Fecas are from loyal protectors always on the defensive, as the DOFUS site informs us. The Feca is very often played as a healer who hinders or as a hinderer / tackler, with its monstrous air mode. Here, we are going to keep the Feca's possibilities of hindrance, while optimizing its damage, with this red axe: the Heqache. It is played by many people, with equipment oriented towards bi-element, exploiting the land and air routes.

The main advantage of this combination of equipment, especially with a base of the Poulplie set, is to have several essential points on the class, in particular the tackle, escape and takedown


 
Level of capital points, we opt for 100 wisdom in order to gain in withdrawal, but also in dodging. We then chose to put 190 agility and strength, for the simple reason that the vitality is too low, so we tried to recover as many vitality points as possible.

But this combination of equipment exposes the character to some weak points, such as the resistances, which will never be up to another combination of equipment, with a Dreggon helmet.

 

The alternatives

Point by point, we can change the shield first. We have chosen to put a 4-Leaf shield, which increases the damage at a distance, without giving too much of a penalty, compared to the Amakna shield, but as Rimey suggested to us, the Seven Years of Woe shield can allow to replace certain trophies, in order to optimize the damage, or quite simply to increase the obstacle already present on the class.

To optimize the resistances, it is always possible to change our combination, by opting for a Dragoeuf helmet, but in this case, it is also to choose another configuration of equipment, since you lose the bonus of the Poulplie set, but it remains possible.  

The most important thing, since the incorporation of the new trophies, but also the secondary bonuses of the Dofus, is the possibility of choosing, in an optimal way, according to the classes that you are going to face, any Dofus, but also any any trophy, unlike many equipment combinations, having trophy and Dofus slots, essential for the viability of the stuff.


 

Statistics, strengths and weaknesses

 

         Product Highlights

 1. The damage is relatively good.

 2. Withdrawal AP greater than 100.

 3. Tackle which can go up to 160 (trophies).

 4. Leakage which can go up to 130.

 

         The weak spots

 1. For a protector, vitality and resistances remain quite low. (vitality can be filled with trophies)

 2. Critical weaknesses, but acceptable.

 

 

 

 

Damage overview

 

Boosts :
- Crimson (10% final damage)

- Shield - Quatre-feuilles (14% Dmg Distance)

 

The Héqache which has the advantage of being able to hit from a distance by placing itself on the diagonal of the character

 

    Dofus: Jeudi'Stuff, the Earth/Air Feca

Dofus: Jeudi'Stuff, the Earth/Air Feca

Earth and neutral spells

Dofus: Jeudi'Stuff, the Earth/Air Feca    Dofus: Jeudi'Stuff, the Earth/Air Feca

Dofus: Jeudi'Stuff, the Earth/Air Feca

air spells

 

Find all our other Jeudi'Stuffs here!

 

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