Dofus: Jeudi'Stuff, the Fire Xelor

Dofus: Jeudi'Stuff, the Fire Xelor

ankama, dofus, thursday, stuff, xelor, fire, PA withdrawal, tackle, escape, opti, pvp, 200, esport, equipment, presentation, damage, resistances, arc hetype

The Xelors are not easy to play, so many think that each of their movements are extraordinarily strange, and even if it means staying in the weird, here is this stuff combining healing, AP removal, tackle and escape. A Swiss army knife stuff for a class with multiple uses, let's go!



The Fire Xelor:
Hetype, AP Removal, Tackle, Leak

 



Atypical stuff for Xelors lacking ideas! No more full damage stuff, here is the support stuff of the future (for the class that masters time, admit that it's funny) which will still allow you to place your Synchro quite easily with the "Leak" side.

 

Presentation of the stuff

You can click on the items to see their characteristics!

 

Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor                                                    Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor

Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor                                                    Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor

Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor                                                    Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire XelorDofus: Jeudi'Stuff, the Fire Xelor

Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor

Dofus: Jeudi'Stuff, the Fire Xelor    Dofus: Jeudi'Stuff, the Fire Xelor

Dofus: Jeudi'Stuff, the Fire Xelor

 

The overall idea of ​​the stuff being to reach a fairly high resistance base, while maintaining Intelligence stats, as well as a globally good Tackle, a base in the Abyss Set was most appropriate, with here the Tick Ring and the Glouti Talisman, both complementing each other very well in terms of resistances. We then feed this stuff with the Crown of Nidas, here for Escape and Healing. From the perspective of the Healing once again, we then go on a Rific Ring, bringing its share of resistances, and we go directly to the Belt of the Vortex to press the Healing again, and bring a significant AP withdrawal. We smooth out all these resistances a bit with the Veil of Ink, and we finish with the Pataugastrics, ideal in this stuff by bringing the Tackle, the AP withdrawal, and the useful AP for the 11 total AP. Playing Fire without Arc Hétype in PvPM, it's still average, so we add one, and we magnify everything with the Chouque Shield, all the lines of which are interesting: AP withdrawal, Healing, Tackle combined with melee resistances, and the weapon damage penalty, ideal on a Hetype Arc.



We now start with the trophies that follow logically: the Major Numbing and Stunning trophies to exceed 100 AP in withdrawal, the Stirrer to have 11 AP, the Major Neutral Carapace to exceed 30% in all the elements, the Major Scholar to maximize statistics, and the Emerald Dofus to take advantage of the bonus when you tackle. I am told that 1 MP is missing? Perfect. Let's add a Ginger and Almond Seemyool to the mix, with the much appreciated Lock and Run bonus.

 

The alternatives

 

Very few alternatives exist to this stuff if you don't want to lose one of the contributions, but you can in particular think about removing the Major Neutral Carapace to maximize Evasion or Tackle, or increase the AP/PM Dodges, if none of the opponents has Neutral damage of course. We can also imagine modifying the Seemyool to really force the resistances on one or two elements, by sacrificing a little Lock and/or Flight.


 

Statistics, strengths and weaknesses

 

Dofus: Jeudi'Stuff, the Fire Xelor  Product Highlights

 1. Very good overall resistances, which can be further maximized with Seemyools.

2. Huge "secondary" stats: Tackle and takedown AP over 100, leak over 70.

3. Fairly high healing for the many sacrifices made.

 

  The weak spots

 1. Weaknesses in critical resistance.

 2. Fairly low damage, compensated by Synchro, and by the fact that this stuff is meant to be "support".

 

 

 

 

 

 

Damage overview

 

We start as usual with melee, and healing on average quite good for the type of stuff, ranging from 580 to 1293 without external boosts:

 

Dofus: Jeudi'Stuff, the Fire Xelor

Face Weekpe

 

Dofus: Jeudi'Stuff, the Fire Xelor

Needle

 

Dofus: Jeudi'Stuff, the Fire Xelor

Time Dust

 

Dofus: Jeudi'Stuff, the Fire Xelor

Xelor Hourglass

 

Find all our other Jeudi'Stuffs here!

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