Jeudi'stuff: the Water/Air Rogue

Jeudi'stuff: the Water/Air Rogue

ankama, dofus, thursday, thursdaystuff, rogue, water, air, luck, agility, pvp, esport, queen, ilyzaelle, opti, bi element, multi

Thursday'Stuff of the week! It's time to explore the new sets of this version 2.43, and it's on Rogue that we've chosen to start!



Presentation of the stuff: Rogue Luck / Agility (Water, Air)

 



So yes, that's two Thursday's Water / Air stuff in two weeks, but we thank Skyzio for this stuff that could allow the rogue to have his first truly viable two-element mode in PvP and PvPm.

 

An exo PA, a PO and a PM. To access the Dofus Book (recipes, detailed items, damage...), click on the image.

Jeudi'stuff: the Water/Air Rogue

Jeudi'stuff: the Water/Air Rogue This set is based on a triple pano bonus: Gloursonne, Ilyzaelle, Queen of Thieves. We are looking here to have a maximum of fixed damage to hit hard with our bombs (because the latter take damage more into account than the stats to hit)! We complete everything with the cape of our choice, as well as the adapted muldo.

The Dofus / Trophies can be modified according to your preferences.

Characteristic level, of the classic bi-element with the 395/ 200 / 200

 

 

 

  Product Highlights

 > The colossal fixed damage allows you to achieve good damage in your two main bombs
 > 12 AP 6 MP, very pleasant on Rogue to allow more advanced combos
 > Nice initiative to quickly place your game
 > The bi-element water / air allows you to be able to hit at short, medium, and long distance.


 

   The weak spots

> Bad resistances but largely balanced with good smithmagic
> You hit hard with your bombs but your AP and MP withdrawal is mediocre. This does not allow the bombs to be used to their full potential
> Annoying AP dodge especially in triple pano bonus
> Unadaptable stuff


 

The alternatives

The triple pano bonus does not allow many changes:


> The cape can be modified for a Malevolent Cape (more rox, less res), or an Atcham Cape (less res, more ret) depending on your tastes and the opponent.

> The muldo adaptable to your cape.

> And finally the trophies according to your choices. An abyssal, for example, is very pleasant on Dodger.

 

Damage overview

Boost: None (without 14% Melee Shield)


Jeudi'stuff: the Water/Air Rogue
Spell damage not incredible but that's not the goal of the stuff.

Jeudi'stuff: the Water/Air Rogue
The monstrous damage, and especially on two bombs which allows you to be dangerous from turn 2, where a rogue takes 4 turns before being really a danger.

 

Find all our other Jeudi'Stuffs here!

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