Test Super Pokémon Rumble

    Test Super Pokémon RumbleRPG, Action-RPG, puzzle game or even virtual pinball: Nintendo has clearly been able to make us eat Pokémon in all sauces. This time, it's in the hack'n slash genre that we find the little animals to collect with Super Pokémon Rumble. Already known to WiiWare players who were able to obtain the previous iteration, the principle of the game remains identical here, that is to say that we are dealing with a minimalist hack'n slash in which Pokémon toys must smash everything in corridors skimpy. Of course, the goal of the maneuver is to collect a maximum of Pokémon obtained randomly during battles, in order to inflate his team. Note in passing that the casting takes into account the new species of White and Black, which brings the number of critters to collect to 600, against 200 on Wii. An impressive cast! If the Pokémaniacs welcome this news, it must be recognized that the whole thing is sorely lacking in substance to occupy over the length. And here we find one of the main pitfalls of Pokémon Rumble, that is to say an appallingly poor gameplay that only uses one button, or even two if you buy a new ability. Although the number of lives per stage is limited to three and the balance of power between the different types of Pokémon is preserved, the whole thing lacks subtlety and you just have to tirelessly hammer the button to get out of it. In order to bring a zest of variety, each zone offers a final test where, for example, you have to confront dozens of toys at the same time and emerge victorious, or even indulge in a duel between your army and that of your opponent in the form of of QTE. This brings a little freshness, just like the anecdotal StreetPass mode which allows you to compare your collections, but it definitely needed more to seduce budding trainers. To finish with the disappointments, we can regret the absence of the four-player mode for a local two-player mode where everyone must have their own cartridge. Not necessarily all that practical... Finally, the game is visually very light – the models have barely been touched up – and the 3D relief, as too often, remains gimmicky. In short, here are some nasty criticisms that we could have kindly forgive a 3DSWare software, but not a physical game sold for around forty euros in the trade. No, definitely not!







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