WoW Shadowlands – Update 9.0.1 Rogue Class Changes

WoW Shadowlands – Update 9.0.1 Rogue Class Changes

World of Warcraft: Shadowlands pre-expansion 9.0.1 update brings with it a multitude of class changes, and the Naughty was no exception. Many classes will find some of their most popular abilities that were removed many expansions ago, and their skill acquisition adjusted due to the huge level reduction introduced in this same update.



Not all classes received massive tweaks, but Rogue certainly saw a fair amount of class changes (every spec can use poisons again, yay). Below is the full list of class changes made to Death Knight in the Shadowlands pre-expansion Update 9.0.1. For the full patch notes, be sure to check out the link here, where additional class changes are listed.

Rogue – Shadowlands Update 9.0.1 Class Changes

GENERAL

  • Crimson Flask now heals for 20% of max health (was 30%), duration reduced to 4 seconds (was 6 seconds), and energy cost reduced to 20 (was 30).
  • Cheap Shot now generates 1 combo point (was 2).
  • All Rogues can now use the following abilities:
    • Instant Poison – Coats your weapons in a deadly poison that lasts for 1 hour. Each hit has a 30% chance to poison the enemy, instantly inflicting Nature damage.
    • Shiv – Attack with your off hand, dealing physical damage and applying a concentrated form of your non-lethal poison. Grants 1 combo point.
    • Kidney Shot – Finishing move that stuns the target. Lasts longer per combo point.
    • Wound Poison – Coats your weapons in deadly poison that lasts for 1 hour. Each hit has a 30% chance to poison the enemy, instantly inflicting Nature damage and reducing all healing received by 5% for 12 seconds, now stacking up to 3 times.
    • Paralyzing Poison – Coats your weapons in a non-lethal poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, slowing movement speed by 50% for 12 seconds.

ASSASSINATION



  • Improved poisons now have an additional effect: poisons are applied to your weapons 33% faster.
  • Wound Poison now has an additional effect: Stacks up to 2 additional times.
  • Vendetta no longer has a global cooldown.
  • Fan of Knives is now capped at 8 targets.
  • The following talents have been adjusted:
    • New Talent: Haste (replaces Toxic Blade) – Your finishers have a chance per combo point to grant 2% haste for 20 seconds, stacking up to 5 times.
    • Blindside is now a passive ability and gives Mutilate a 20% chance to make your next ambush free and usable without Stealth. Chance increased to 40% if target is below 35% health.
    • Crimson Tempest damage increased by 30% and is now capped at 8 targets.
    • Venom Rush now grants you 8 energy (up from 5) when using Mutilate against a poisoned target.

OUTLAW

  • Pistol Shot is now a freehand attack for passives such as Combat Power and reduces movement speed by 30% (down from 50%).
  • Roll the Bones no longer consumes combo points, has a 45 second cooldown, and a 30 second duration. Additionally, Roll the Bones is no longer replaced by Slice and Dice.
  • Grand Melee no longer increases attack speed and now grants 2 seconds of Slice and Dice per combo point spent.
  • Between the Eyes no longer stuns the target and replaces Kidney Shot. Now has a 45 second cooldown (down from 30 seconds) and increased critical strike chance.
  • Restless Blades now causes finishing moves to also reduce the remaining cooldown of Roll the Bones and Blade Flurry.
  • Blade Flurry normal damage increased to 40% (was 30%), no longer has 2 charges, and now has a 30 second cooldown (was 25 second cooldown). Additionally, all Blade Flurry secondary hits with a weapon coated in Flash Poison, Stun Poison, or Wound Poison will now apply the poison to targets.
  • Adrenaline Rush no longer has a global cooldown.
  • Blade Flurry is now limited to 4 additional targets.
  • The following talents have been adjusted:
    • New Talent: Dreadblades (replaces Slice and Dice) – Strike an enemy, dealing physical damage and empowering your weapons for 10 seconds, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your Finishing moves consume 5% of your current health.
    • Retracting Hook now reduces Grappling Hook's cooldown by 15 seconds (down from 30 seconds) and increases its retract speed.
    • Killing Spree is now limited to 4 additional targets while Blade Flurry is active.

SUBTLETY



  • Shadow Dance now has 1 charge (was 2), grants all combat benefits of Stealth for 8 seconds (was 5 seconds), and also increases damage dealt by 15%.
  • Weakness research is now applied when attacking Stealth (was Shadowstrike and Cheap Shot). Additionally, Find Weakness causes all of your attacks to bypass 30% (was 40%) of that enemy's armor for 18 seconds (was 10 seconds).
  • Eviscerate damage is no longer increased by 50%. Now the skill deals 50% more Shadow damage to targets with your Weakness Seek active.
  • Backstab now has an additional effect – When behind your target, Backstab now also exposes a rift in their defenses, applying Find Weakness for 6 seconds.
  • Symbols of Death now has an additional effect – Symbols of Death causes your next combo point generator to critically hit.
  • Shadow Blades no longer has a global cooldown.
  • Nightblade has been removed.
  • Shuriken Storm is now capped at 8 targets.
  • The following talents have been adjusted:
    • New Talent: Premeditation (replaces Find Weakness) – After entering Stealth, your next Shadowstrike grants up to 10 seconds of Slice and Dice and generates 2 additional combo points if Slice and Dice is active.
    • Dark Shadow damage increased by 5%.
    • Secret Technique damage increased by 20% and is now capped at 6 targets.
    • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown of Shadow Dance by 0,5 seconds per combo point spent (was 1 second per combo point spent).
  • PvP Talent Changes:
    • Shiv is no longer a Talent and learned by all Rogues at level 32.




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