LEGO Marvel's Avengers test: large gathering or small confabulation?

LEGO Marvel's Avengers test: large gathering or small confabulation?Did you really think that the release of LEGO Dimensions would put an end to the annual return of Traveller's Tales productions? It's because the studio has a lot of ideas and isn't – yet – done with superheroes. Thanks to the success of LEGO Marvel Super Heroes, no need to look for inspiration from noon to two o'clock. It will be the Avengers who will accompany us at the start of the year. Thor, Captain America, Black Widow, Hulk and company return to service to put an end to Ultron's actions. And through the scenario imagined in the cinema by Joss Whedon, the game will offer us a host of heroes in costume to embody who have nothing to do with the Age of Ultron. In addition to having to fight this Villain, the developers have created additional missions based on Iron Man 3, Captain America and the Winter Soldier or even Thor: the Dark World. So don't be surprised to be able to play Malekith, The Mandarin, Brock Rumlow or even The Falcon. PlayStation players will even be able to exclusively savor the adventures of Ant-Man and embody the characters that we will discover in April in the movie Captain America: Civil War. In short, it's a beautiful world and, as the other would say, "it's not over" because LEGO Marvel's Avengers does not forget the DLC box. In addition to the different costumes and characters to download in each version of the game, the title will later offer other missions, universes, heroes and villains. As soon as the game is launched, you are notified thanks to the judiciously placed "Season Pass" tab. €9,99 will be the price to pay to unlock 40 new characters and 5 additional levels based on Agents of SHIELD and some classic comics. However, I want to reassure you, players who do not take out their electronic wallet will still get their money's worth as the game offers a multitude of challenges. But that is reserved for players who will not be confined to the "Story" mode.





 

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LEGO Marvel's Avengers test: large gathering or small confabulation?Since the existence of the LEGO saga as we know it, Traveller's Tales games have come in two parts and LEGO Marvel's Avengers is no exception to the rule. First, you are invited to discover the scenario as we saw it in cinemas last year. This means that you will embody the characters from the movie based on well-known locations or scenes. So no improvisation. Improv is for Free Mode. With the latter, you can play whoever you want, provided you have unlocked it beforehand. And that's where LEGO Marvel's Avengers (and LEGO games more generally) come into their own. By replaying the same level, you are likely to unlock more content but to avoid any redundancy, and this for a few episodes now, the developers have modeled an open world teeming with quests and objects to collect. In this case, it is the city of New York and more precisely its famous district of Manhattan. For LEGO Avengers, we even have the right to some additional areas to browse: Washington DC, Hawkeye Farm, SHIELD or Malibu to contemplate Tony Stark's barracks. Thanks to these little added elements, Traveller's Tales caresses the fan that lies dormant in us. To this, we will not forget the references and other nods scattered throughout the game that will delight each of us. You don't have to be a big fan to appreciate this LEGO opus, you can still get caught up in the loot game at all costs, to unlock everything, recover the famous mini-kits, alternative costumes and the synonymous red bricks of Cheat and the golden ones that are unlocked only after certain specific maneuvers or puzzles. With 196 characters to collect, 265 bricks to obtain and 15 levels to complete up and down and across: there's plenty to do!



 

LEGO Marvel's Avengers test: large gathering or small confabulation?Only your resistance to repeated actions will allow you to go after this LEGO Marvel's Avengers. Yes, like all the other episodes before it (and surely all the next ones), the game gets repetitive. However, the development teams have tried to erase the flaws before. We realize for example that they have improved certain actions. Each character having a special skill, certain actions required, during LEGO Marvel Super Heroes, one to two seconds too much in their execution and gave the rhythm a soporific side. We think in particular of Captain America who could extinguish the flames thanks to his shield. Rather than walking like a septuagenarian on the run from a hospice, he now jumps directly into the fire. Said like that, it seems trivial but it changes the situation quite a bit. Thus, we can quickly concentrate on the fights. And in LEGO Avengers, we can say that they are numerous, even too numerous, the fault of the infinite respawns of certain enemies if we do not progress. In itself, it's not disturbing because thanks to them, you get LEGO pieces (game money), multipliers and the possibility of making devastating combined attacks. Where it gets awkward, though, is when the visual effects get mixed up and tangled up. Fighting, building, destroying, changing characters, getting your bearings, all of this without dying and struggling with a camera that jiggles to give an "on-board camera" effect and fights blurring the background, it's not part of pleasure. The scene of the train in the snow or the final fight against Ultron are not easy on the eyes. Traveller's Tales favored cinematographic shots, with great slow motion shots and characters passing in front of the camera, to the readability of its software. Like what, too many effects kills the effect.



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