Classes, Origins and Bonuses - Teamfight Tactics Guide

Classes, Origins and Bonuses - Teamfight Tactics Guide

Teamfight Tactics, Guide, Astuces, Tips, Solution, Cheats, Classes, Origins, League of Legends

The different classes and origins of Teamfight Tactics bring very powerful bonuses to your champions. We present them all to you in detail in our guide.



The units of Teamfight Tactics are all part of several large groups, called Classes and Origins. The best strategists know the importance of creating a team that is diverse enough to achieve a good balance of skills, while selecting champions that are similar enough in their different classes and origins to unlock very useful bonuses.



Note: Classes and Origins work in a similar way, so we'll simplify it by just talking about "classes" but everything we say about classes also applies to origins.

A character's class determines their behavior and how they attack. When you have several champions of the same class on the field, you benefit from an additional bonus for all the corresponding champions. Class bonuses work in stages. You unlock more or less powerful bonuses depending on the number of champions of the same class that you place on your board. Some classes have only one level, others have three.

Here are the different classes, the different levels, as well as the different champions of each of these classes.

 

Classes

Bonus

shiitake mushrooms

Classes, Origins and Bonuses - Teamfight Tactics Guide
Assassin

At the start of the fight, the Assassins save towards the furthest enemy and have a significant damage bonus on their critical attacks.

Classes, Origins and Bonuses - Teamfight Tactics Guide Akali
Classes, Origins and Bonuses - Teamfight Tactics Guide Evelynnn
Classes, Origins and Bonuses - Teamfight Tactics Guide Katarina
Classes, Origins and Bonuses - Teamfight Tactics Guide Kai'Sa
Classes, Origins and Bonuses - Teamfight Tactics Guide Kha'Zix
Classes, Origins and Bonuses - Teamfight Tactics Guide Pyke
Classes, Origins and Bonuses - Teamfight Tactics Guide Rengar
Classes, Origins and Bonuses - Teamfight Tactics Guide Zed
3 +75% critical damage & +5% chance to inflict critical damage
6 +150% critical damage & +20% chance to inflict critical damage
9 +225% critical damage & 40% chance to deal critical damage
Classes, Origins and Bonuses - Teamfight Tactics Guide
brawler

(Brawler)
Brawlers get bonus max HP.

Classes, Origins and Bonuses - Teamfight Tactics Guide Blitzcrank
Classes, Origins and Bonuses - Teamfight Tactics Guide Cho'Gath
Classes, Origins and Bonuses - Teamfight Tactics Guide Rek'Sai
Classes, Origins and Bonuses - Teamfight Tactics Guide volibear
Classes, Origins and Bonuses - Teamfight Tactics Guide Warwick
Classes, Origins and Bonuses - Teamfight Tactics Guide Vi



2 +300 PV Max
4 +700 PV Max
6 +1000 PV Max
Classes, Origins and Bonuses - Teamfight Tactics Guide
Knight

(Knight)
All allies block some damage from auto attacks Classes, Origins and Bonuses - Teamfight Tactics Guide Darius
Classes, Origins and Bonuses - Teamfight Tactics Guide Thread
Classes, Origins and Bonuses - Teamfight Tactics Guide Kayle
Classes, Origins and Bonuses - Teamfight Tactics Guide mordekaiser
Classes, Origins and Bonuses - Teamfight Tactics Guide poppy
Classes, Origins and Bonuses - Teamfight Tactics Guide Sejuani
2 Blocks 15 damage per attack
4 Blocks 30 damage per attack
6 Blocks 60 damage per attack
Classes, Origins and Bonuses - Teamfight Tactics Guide
Demon

(Demon)

Demon autoattacks have 40% of burning 20 mana from an opposing target and returning a certain amount of mana to the attacker.



Classes, Origins and Bonuses - Teamfight Tactics Guide Aatrox
Classes, Origins and Bonuses - Teamfight Tactics Guide Brand
Classes, Origins and Bonuses - Teamfight Tactics Guide Elise
Classes, Origins and Bonuses - Teamfight Tactics Guide Evelyn
Classes, Origins and Bonuses - Teamfight Tactics Guide Morgana
Classes, Origins and Bonuses - Teamfight Tactics Guide Swain
Classes, Origins and Bonuses - Teamfight Tactics Guide Varus
2 15 mana returned to attacker
4 30 mana returned to attacker
6 45 mana returned to attacker
Classes, Origins and Bonuses - Teamfight Tactics Guide
Dragon
Dragons are immune to magic damage. Classes, Origins and Bonuses - Teamfight Tactics Guide Aurelion Sol
Classes, Origins and Bonuses - Teamfight Tactics Guide Pantheon
Classes, Origins and Bonuses - Teamfight Tactics Guide Shyvana
2 75% immune to magic damage.
Classes, Origins and Bonuses - Teamfight Tactics Guide
Elementalist

(Elementalist)
Elementalists gain double manan when attacking. Classes, Origins and Bonuses - Teamfight Tactics Guide Anivia
Classes, Origins and Bonuses - Teamfight Tactics Guide Brand
Classes, Origins and Bonuses - Teamfight Tactics Guide Kennan
Classes, Origins and Bonuses - Teamfight Tactics Guide Lisandra
3 Summons a Golem with 2200 HP at the start of the fight.
Classes, Origins and Bonuses - Teamfight Tactics Guide
Exile

(Exile)
Exlies start the fight with a shield equal to 100% of their max HP when they have no adjacent friendly units. Classes, Origins and Bonuses - Teamfight Tactics Guide Yasuo
1 Shield active
Classes, Origins and Bonuses - Teamfight Tactics Guide
Ghost

(Phantome)
Phantoms curse an opponent at the start of combat, greatly decreasing their HP. Classes, Origins and Bonuses - Teamfight Tactics Guide mordekaiser
Classes, Origins and Bonuses - Teamfight Tactics Guide Karthus
Classes, Origins and Bonuses - Teamfight Tactics Guide Kindred
2 An opponent starts the fight with 100 HP
Classes, Origins and Bonuses - Teamfight Tactics Guide
guardian

(Guardian)
At the start of the fight, allies on squares adjacent to the Guardians receive an armor bonus. Classes, Origins and Bonuses - Teamfight Tactics Guide Brew
Classes, Origins and Bonuses - Teamfight Tactics Guide Leona
Classes, Origins and Bonuses - Teamfight Tactics Guide Pantheon
2 +45 Armor
Classes, Origins and Bonuses - Teamfight Tactics Guide
Glacial
Glacials have a chance to stun their opponents for 1,5 seconds on each successful attack. Classes, Origins and Bonuses - Teamfight Tactics Guide Anivia
Classes, Origins and Bonuses - Teamfight Tactics Guide Ashe
Classes, Origins and Bonuses - Teamfight Tactics Guide Brew
Classes, Origins and Bonuses - Teamfight Tactics Guide Lisandra
Classes, Origins and Bonuses - Teamfight Tactics Guide Sejuani
Classes, Origins and Bonuses - Teamfight Tactics Guide volibear
2 20% chance to stun
4 33% chance to stun
6 50% chance to stun

Classes, Origins and Bonuses - Teamfight Tactics Guide
hextech

At the start of combat, a Hextech unit throws a grenade at an opponent with items. Classes, Origins and Bonuses - Teamfight Tactics Guide Camille
Classes, Origins and Bonuses - Teamfight Tactics Guide Jayce
Classes, Origins and Bonuses - Teamfight Tactics Guide Jinx
Classes, Origins and Bonuses - Teamfight Tactics Guide Vi
2 The grenade disables the target's objects for 8 seconds.
4 The grenade disables objects of the target and adjacent opponents for 8 seconds.

Classes, Origins and Bonuses - Teamfight Tactics Guide
Imperial

(Imperial)

The damage of one or more Imperials is doubled. Classes, Origins and Bonuses - Teamfight Tactics Guide Darius
Classes, Origins and Bonuses - Teamfight Tactics Guide Draven
Classes, Origins and Bonuses - Teamfight Tactics Guide Katarina
Classes, Origins and Bonuses - Teamfight Tactics Guide Swain
2 A random Imperial's damage is doubled for combat
4 The damage of all Imperials is doubled for combat
Classes, Origins and Bonuses - Teamfight Tactics Guide
Blademaster

(Blademaster)
Blademasters have a 35% chance to perform additional attacks for each successful attack. Classes, Origins and Bonuses - Teamfight Tactics Guide Aatrox
Classes, Origins and Bonuses - Teamfight Tactics Guide Draven
Classes, Origins and Bonuses - Teamfight Tactics Guide Fiora
Classes, Origins and Bonuses - Teamfight Tactics Guide Gangplank
Classes, Origins and Bonuses - Teamfight Tactics Guide Shen
Classes, Origins and Bonuses - Teamfight Tactics Guide Yasuo
Classes, Origins and Bonuses - Teamfight Tactics Guide Camille
2 An extra hit
4 Two extra hits
9 Four more strokes
Classes, Origins and Bonuses - Teamfight Tactics Guide
Shapeshifter

(Shapeshifter)
Shapeshifters gain a maximum HP bonus when they shapeshift. Classes, Origins and Bonuses - Teamfight Tactics Guide Elise
Classes, Origins and Bonuses - Teamfight Tactics Guide Gnar
Classes, Origins and Bonuses - Teamfight Tactics Guide Nidalee
Classes, Origins and Bonuses - Teamfight Tactics Guide Shyvana
Classes, Origins and Bonuses - Teamfight Tactics Guide Swain
Classes, Origins and Bonuses - Teamfight Tactics Guide Jayce
3 +60% Max HP
6 +120% Max HP
Classes, Origins and Bonuses - Teamfight Tactics Guide
néant

(Void)
Void units deal true damage. Classes, Origins and Bonuses - Teamfight Tactics Guide Cho'Gath
Classes, Origins and Bonuses - Teamfight Tactics Guide Kassadine
Classes, Origins and Bonuses - Teamfight Tactics Guide Kha'Zix
Classes, Origins and Bonuses - Teamfight Tactics Guide Kai'Sa
Classes, Origins and Bonuses - Teamfight Tactics Guide Rek'Sai
2 A Void Champion random inflicts true damage during combat.
4 All Nether Champions deal true damage during combat.
Classes, Origins and Bonuses - Teamfight Tactics Guide
Ninja
Ninjas gain a physical attack bonus when they are exactly the required number on the board. Classes, Origins and Bonuses - Teamfight Tactics Guide Akali
Classes, Origins and Bonuses - Teamfight Tactics Guide Kennan
Classes, Origins and Bonuses - Teamfight Tactics Guide Shen
Classes, Origins and Bonuses - Teamfight Tactics Guide Zed
1 Your Ninja has +50% physical attack
4 All your Ninjas have +70% physical attack
Classes, Origins and Bonuses - Teamfight Tactics Guide
Noble
Nobles give a bonus of +60 Armor and Magic Resistance and 35HP healed per attack. Classes, Origins and Bonuses - Teamfight Tactics Guide Fiora
Classes, Origins and Bonuses - Teamfight Tactics Guide Thread
Classes, Origins and Bonuses - Teamfight Tactics Guide Leona
Classes, Origins and Bonuses - Teamfight Tactics Guide Lucian
Classes, Origins and Bonuses - Teamfight Tactics Guide Kayle
Classes, Origins and Bonuses - Teamfight Tactics Guide Vayne
3 The bonus is applied to a random ally
6 The bonus is applied to the whole team
Classes, Origins and Bonuses - Teamfight Tactics Guide
Pirate
Pirates earn extra gold after each fight against another player. Classes, Origins and Bonuses - Teamfight Tactics Guide Gangplank
Classes, Origins and Bonuses - Teamfight Tactics Guide Graves
Classes, Origins and Bonuses - Teamfight Tactics Guide Miss Fortune
Classes, Origins and Bonuses - Teamfight Tactics Guide Twisted fate
Classes, Origins and Bonuses - Teamfight Tactics Guide Pyke
3 Earn up to 4 gold coins
Classes, Origins and Bonuses - Teamfight Tactics Guide
Gunslinger

(Gunslinger)
After attacking, Gunslingers have a 50% chance to perform an additional attack Classes, Origins and Bonuses - Teamfight Tactics Guide Gangplank
Classes, Origins and Bonuses - Teamfight Tactics Guide Graves
Classes, Origins and Bonuses - Teamfight Tactics Guide Lucian
Classes, Origins and Bonuses - Teamfight Tactics Guide Miss Fortune
Classes, Origins and Bonuses - Teamfight Tactics Guide Tristana
Classes, Origins and Bonuses - Teamfight Tactics Guide Twisted fate
2 Attack another random enemy
4 Attack three other random enemies
6 Attack four other random enemies
Classes, Origins and Bonuses - Teamfight Tactics Guide
Robot
The Robots start the fight with all their Mana points Classes, Origins and Bonuses - Teamfight Tactics Guide Blitzcrank
1 Well done for that grab, Blitz! We couldn't do anything!
Classes, Origins and Bonuses - Teamfight Tactics Guide
Prowler

(rangers)
Rangers have a chance to double their attack speed for 3 seconds Classes, Origins and Bonuses - Teamfight Tactics Guide Ashe
Classes, Origins and Bonuses - Teamfight Tactics Guide Kai'Sa
Classes, Origins and Bonuses - Teamfight Tactics Guide Kindred
Classes, Origins and Bonuses - Teamfight Tactics Guide Varus
Classes, Origins and Bonuses - Teamfight Tactics Guide Vayne
2 25% chance to double attack speed
4 65% chance to double attack speed
Classes, Origins and Bonuses - Teamfight Tactics Guide
Wild

(Wild)
Each Wilds basic attack gives a stack of Fury (up to 5 max). Attack speed increases by 10% for each stack. Classes, Origins and Bonuses - Teamfight Tactics Guide Ahri
Classes, Origins and Bonuses - Teamfight Tactics Guide Gnar
Classes, Origins and Bonuses - Teamfight Tactics Guide Nidalee
Classes, Origins and Bonuses - Teamfight Tactics Guide Rengar
Classes, Origins and Bonuses - Teamfight Tactics Guide Warwick
2 Stacks are applied to all Wilds
4 Stacks are applied to all allies
Classes, Origins and Bonuses - Teamfight Tactics Guide
Wizard

(Sorcerer)
Sorcerers gain double mana when attacking and increase allies' spell damage Classes, Origins and Bonuses - Teamfight Tactics Guide Ahri
Classes, Origins and Bonuses - Teamfight Tactics Guide Aurelion Sol
Classes, Origins and Bonuses - Teamfight Tactics Guide Karthus
Classes, Origins and Bonuses - Teamfight Tactics Guide Kassadine
Classes, Origins and Bonuses - Teamfight Tactics Guide Lulu
Classes, Origins and Bonuses - Teamfight Tactics Guide Morgana
Classes, Origins and Bonuses - Teamfight Tactics Guide Twisted fate
Classes, Origins and Bonuses - Teamfight Tactics Guide Weighs
3 +40% spell damage
6 +100% spell damage
9 +175% spell damage
Classes, Origins and Bonuses - Teamfight Tactics Guide
Yordle
Basic attacks against Yordles have a chance to miss. Classes, Origins and Bonuses - Teamfight Tactics Guide Gnar
Classes, Origins and Bonuses - Teamfight Tactics Guide Kennan
Classes, Origins and Bonuses - Teamfight Tactics Guide Lulu
Classes, Origins and Bonuses - Teamfight Tactics Guide poppy
Classes, Origins and Bonuses - Teamfight Tactics Guide Tristana
Classes, Origins and Bonuses - Teamfight Tactics Guide Weighs
3 30% chance to miss
6 55% chance to miss
9 90% chance to miss

Classes, Origins and Bonuses - Teamfight Tactics Guide
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