Test WarioWare Touched!

    Update of our import test carried out on December 14, 2004.

     

     

    Test WarioWare Touched!Obviously, on the announcement of a Wario Ware specific to the DS, the first requirement of the players was to use the capabilities of the DS. From this point of view, you are not likely to be disappointed since the stylus will be used to point, move, slide, surround, slice, rub, pull, spin and many other verbs of the first group. The 180 mini-games of this WarioWare Touched are indeed for the most part playable with the stylus, only a series appeal to your breath via the microphone. The latter is also, without a doubt, the least successful of all, offering only extremely easy challenges, only the boss's test, consisting of landing a seed on an island, of some interest. Each of the 9 characters or duos in the game (Wario, WarioMan, Jimmy T, Mona, Dr Crygor, Ashley, Kat & Ana, 9 Volt & 18 Volt and Mike) corresponds to a series of tests (randomly taken from the 20 available) centered around the same concept followed by a confrontation with a boss during a test a little more developed. The whole point of the game is to understand very quickly what to do and to act accordingly. If, like me, you don't interfere with Japanese, the game is all the more enjoyable as the lack of information makes the task even more stimulating. Other series of tests are a heterogeneous jumble of mini games already disputed where it is necessary to face the acceleration of the rhythm. All this forms a kindly delirious adventure mode which we come to the end quite quickly. Corn WarioWare Touched don't stop there.



     


    A game that unlocks


     

    Test WarioWare Touched!Each time a character has been unlocked, you will also be able to try your luck on all the mini games associated with it. This will allow you to discover those that you had not had the opportunity to try in the adventure mode but also to unlock bonuses, once a reference score has been reached. These 30 bonuses range from the useless anecdotal (a flan to move) to the amusing mini game (the ping-pong playable for 2) through the imitation utility (the calculator or the kitchen timer!). Some of them even offer tests to unlock other bonuses or how to illustrate the mise en abyme through the video game. In short, you have understood, WarioWare Touched! will keep you in suspense for quite a while, but the essential question still remains to know the interest of all these mini games. Well, let's put an end to this false suspense since if it is necessarily variable, it remains however of a very satisfactory overall level. Admittedly, if you have already played the previous part on GBA or GameCube, the surprise effect is less, but if not, we really have a lot of fun in this DS version which avoids repetitions. There are a few small self-referential nods, the most obvious being the game-within-game that puts you in front of a GBA running the iconic fingers-in-the-nose test of Wario Ware. The handling with the stylus is intuitive and very well exploited, we just regret a little lack of audacity sometimes, the Project Rub from Sega having shown the way from this point of view.




    Test WarioWare Touched! Test WarioWare Touched! Test WarioWare Touched! Test WarioWare Touched! Test WarioWare Touched!

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