Test Thor: God of Thunder

    Test carried out from the PlayStation 3 and Xbox 360 versions

    It is therefore on the side of God of War that the Liquid Entertainment studio, in charge of development, decided to draw inspiration to implement the porting on consoles and PC of Thor: God of Thunder. A wise choice to say the least when you know the background of this hero with divine powers and who is far from being in the lace. Equipped with his famous hammer, with which he can summon lightning, Thor will therefore have to save the Asgard kingdom from an unexpected threat. Because unlike Kenneth Branagh's film, the entire plot of the game takes place on the native land of our hero. Dressed in his armor, his cape but without his winged helmet, which he obviously left in the locker room, Thor will therefore zig streum by pack of ten and this without the slightest frown. It must be said that his status as an immortal God can make his task easier and see life differently. That said, Game Over is not excluded in the game and a life gauge indicates the state of health of our Nordic hero. Like God of War, you will have to kill enemies, but also break certain elements of the decor to recover your red orbs to avoid falling in battle. Blue orbs allow you to recover divine energy, which is very useful for finishing an enemy with a decisive blow or calling on lightning. The references, not to say plagiarism, to Sony's masterpiece are numerous and Liquid Entertainment does not seem to hide it. On the combo side, if Thor does not have sharp blades, he nevertheless has the annoying tendency to chain attacks in the same way as Kratos. The first levels of the game are also there to teach us the – some – subtleties so that we can alternate shots and especially vary the pleasures. From this point of view, the title of SEGA is doing honorably, with moves to unlock and evolve according to its progress in the game. Because, it is possible to increase different aspects of Thor, such as his strength, his speed and his powers thanks to courage points. At the end of each course, the player is given the opportunity to develop his hero as he sees fit, through a rather poorly designed flowchart. Despite some positive aspects, it is difficult to plead the cause of this poor Thor, who initially displays low-level graphics. It's like on PlayStation 2, with barely successful HD rendering. Thor is modeled succinctly, the sets are empty – and we wander only through the cold and lifeless corridors of Asgard – and the bestiary is relatively limited. There are indeed these few bosses that must be faced with the help of some programmed sequences, these famous Quick Time Events, also inherited from God of War; but nothing helps, the game also struggles to convince from this point of view. Blame it on a non-existent staging, an animation as rigid as a hammer planted in the tar and combos that really lack pep. Add to that a linear progression, punctuated from time to time with puzzles as useless as mechanisms to activate or doors to open.








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