Test Metal Gear Rising Revengeance

Test Metal Gear Rising RevengeanceA character with a cruel destiny in Metal Gear Solid 2, most often described as "ah yes, the naked cartwheeler!" oiled with class and power.Specializing in dismembering and stopping ocean liners with one arm, he was the perfect candidate for an action-focused spin-off less rusty than an aging Snake. and friendlier than a relatively deceased Vamp anyway. Despite his great facilities as a VRP of the prosthesis, Raiden preferred to choose the path of mercenary and now work far from the government, alongside a private military company called Maverick. Suit, briefcase, status as a father, the blond is now anchored in a rather normal life, with the difference that he carries a saber capable of cutting almost anything. Responsible for protecting the Prime Minister of an African country just emerging from a civil war, Raiden will discover the existence of another PMC named Desperado, she more in the bloody assassination. After a severe defeat inflicted by the two major figures of the group, Sundowner and Jetstream Sam, the cybernetic ninja gradually changes the reasons for his fight. The immaculate ideal of the paladin whose blade serves only justice turns into a simple desire for revenge where deep hatred of childish wounds and repressed selfish quest mingle. Without wallowing in introspection, Metal Gear Rising Revengeance is all the same oriented towards a personal quest where Raiden finds himself in front of individuals who are as many figures as he could have embodied if he had followed the path of his other personality, Jack The Ripper. A breeding ground on which flourish other very Kojima-oriented themes, linked to the human relationship to war, to the involvement of states in the maintenance of conflicts, to the man-machine relationship, with some striking dialogues. As much in their staging as in their content, sometimes catch-all philosophy, but surprising within the framework of a brutal hack'n slash. At least in the Raiden side of Metal Gear Rising: Revengeance.

Nanomachines, last


Test Metal Gear Rising RevengeanceOn the Jack the Ripper side, things are simpler. Apart from these few phases of redemption, shonen self-pity before the revival and the excess power that goes with it, PlatinumGames' game is really pissed off. He screams, he belches, he insults with shock scenes, liters of blood and a kind of frenzy of self-destruction. When it's not a fiery monologue on self-determination pushed to the point of trampling, it is a full-scale attack on the global consumerist model, even a kick in Kojima's narrative facilities with the catch-all thesis of nanomachines jubilantly ridiculed. And it is on this aspect that  Metal Gear Rising Revengeance can and will surely be debated. First degree supporters already accusing him of betraying the spirit of the series. Without being totally in a big delirium, even if the last hours are moving steeply towards an improbable mix of a kind of Tarantino sauce chambara and a Bayonetta Mechanically, PlatinumGames' game is like the latest major "Japanese-style" action game licenses. A visceral concentrate of good ideas, spectacular situations, and a never linear subject, gravitating between cruelty and the big puppet. All supported by a gameplay with drawers, particularly enjoyable. Adept at bladed weapons, Raiden is equipped with a saber that can slice through almost any material, including humans, assisted by the three unique weapons to be collected from as many bosses, a spear, a sai and a sword with double blades. Each of them can be improved (power, energy absorption, etc.) in exchange for points, which are mostly collected according to the player's performance in the chapters. A currency of achievement that also allows you to purchase costumes and increase Raiden's base stats.

Once activated, this technique slows down the action and gives the opportunity to slice opponents into various geometric shapes.
Test Metal Gear Rising RevengeanceA functioning at devil may cry which favors the good game for the reward, especially since  Metal Gear Rising Revengeance is designed in such a way that the no-fault always seems to be achievable provided you get involved. A feeling that stems from the principle of Zandatsu, a special action that can be triggered as soon as the affiliated gauge is filled as the blows are given. Once activated, this technique slows down the action and gives the opportunity to slice opponents into various geometric shapes, with the imperative of ripping out their energy cell. A wild move that restores said Zandatsu gauge to 100% and therefore allows you to chain the same action on another poor enemy in the area. The interest is therefore to make the most of this trance, death by this action yielding a significant bonus of points. An arcade preoccupation which also hides in a completely different and just as viable approach, centered on infiltration. Wanted from the start by KojiPro, this dimension is integrated in a convincing way, thanks to the architecture of the levels, most often designed around an obvious straight line, but wide enough to allow the bursts of cowardice in the back. The immediate penalty being that the target disappears in one shot. The AI ​​and the pattern of the enemies are not completely adapted to excessive stealth, but within the limits of what the game offers, they are enough to vary the gameplay without giving a piece aspect to this element. However, it remains behind the raw action, privileged not only in the general atmosphere of the title, but especially in the many combos available, which push to work on its sequences of keys, to be familiar with the big show.

SENATOR SMASH !


Test Metal Gear Rising RevengeanceAnd it is indeed the notion of a great spectacle that animates with a destructive ardor  Metal Gear Rising Revengeance. Constellated with passages of transient calm, in which the basic enemies patrol, far from being a simple cannon fodder as some show themselves to be resistant, the PlatinumGames game intelligently distills its WTF flights. As often in Japanese works, the rises in power are violent, intense and like a kind of reward, not "material", but playful. Rising goes further and constantly surprises, as much in the one-upmanship as in the brilliant finds of staging or even the gameplay ideas which come to give body and a strong involvement of the player. Because apart from a few non-playable sequences, the majority of the craziest moments of the title are entirely left in the feverish hands of a player who literally takes it in the face. PlatinumGames has a mastery of the pose, a science of THE game phase that will suddenly relaunch the tension, giving the player what he wants, when he wants it, with the most aesthetic shapes possible. A beauty of anything that is doubled during the fights against the bosses of an old-fashioned gameplay dimension, via a system of weak points to quickly notice. In a swirling and furious rhythm, it is therefore imperative to read in the actions of these notorious psychopaths with very interesting words, which makes these confrontations immediately striking moments. Choreographed with skill, these duels are full of small gameplay details that are easy not to see and that make them surprising, even after a second try.

PlatinumGames has a mastery of the pose, a science of THE phase of the game that will immediately revive the tension"
Test Metal Gear Rising RevengeanceEspecially since the victory, often in the snatch given the resistance of these major enemies, gives rise to finishes that are exultant. Watered by QTEs, for once logical in most cases (quickly press a button to strike many blows for example) this final relentlessness makes it possible to tear his opponent to shreds, projecting all the nervousness stored in the fight in him -same. A small subtlety, Jamie Christopherson's chubby electro-rock tracks, catchy, evolve during the battle, adding voices as soon as the enemy's life gauge drops below a dangerous limit. One more little trick that adds speed to the uphill trip curve. A curve which advances a little more head down when it is applied to the realization, which oscillates between correct environments and copying and pasting of rather coarse textures, stigma of a development taken up on another engine than that envisaged at the base.  Metal Gear Rising Revengeance hides this deficiency a little with a fluidity that is rarely faulted, but this lack of visual care risks leaving fans of a series that has often represented the top of the basket in terms of production, and in terms of duration even more aside. of life/ancillary activities. One last piece of data that is sorely lacking in Rising. Certainly the trip is intense, short and violent, but the lack of real New Game +, a quickly balanced end and far from outstanding VR Missions cover the game with an unpleasant taste of expedition. A false note in a kind of playful Requiem by Verdi, which without losing its power, leaves one of its instruments aside.



Test Metal Gear Rising Revengeance Test Metal Gear Rising Revengeance Test Metal Gear Rising Revengeance Test Metal Gear Rising Revengeance Test Metal Gear Rising Revengeance

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